92 lines
2.4 KiB
Markdown
92 lines
2.4 KiB
Markdown
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# Game Builds Service
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Nginx reverse proxy to Hetzner Object Storage with local caching. Upload builds with `s3cmd`, testers access them at `https://builds.kill.systems/<version>/`.
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## Setup
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### 1. Create a public bucket for builds
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In Hetzner Console → Object Storage, create a new bucket (e.g. `kill-builds`). Set visibility to **public** so Nginx can proxy to it without authentication.
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Generate S3 credentials if you haven't already (Security → S3 Credentials).
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### 2. Configure s3cmd locally
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```bash
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# Install
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brew install s3cmd # or apt install s3cmd
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# Configure
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s3cmd --configure \
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--host=fsn1.your-objectstorage.com \
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--host-bucket='%(bucket)s.fsn1.your-objectstorage.com'
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```
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Enter your Hetzner S3 access key and secret key when prompted.
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### 3. Push this repo to Gitea
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```bash
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cd game-builds
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git init
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git add .
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git commit -m "game builds proxy"
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git remote add origin https://src.kill.systems/<user>/game-builds.git
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git push -u origin main
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```
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### 4. Deploy in Dokploy
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1. Create a new project (e.g. "builds")
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2. Add a new **Application** service (not Docker Compose)
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3. Set source to your Gitea repo
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4. In **Environment Variables**, add:
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```
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BUCKET_ORIGIN=https://kill-builds.fsn1.your-objectstorage.com/builds/
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BUCKET_HOST=kill-builds.fsn1.your-objectstorage.com
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```
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Replace `kill-builds` with your actual bucket name.
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5. Set the port to `3000`
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6. Deploy
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### 5. Add the domain
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In the Domains tab, add `builds.kill.systems` with HTTPS and Let's Encrypt on port 3000.
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DNS at Squarespace:
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```
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Host: builds
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Type: A
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Data: 46.224.133.129
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```
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## Uploading Builds
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Edit `deploy.sh` and set your bucket name, then:
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```bash
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# Upload current build (uses git hash as version)
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./deploy.sh ./dist
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# Upload with a specific version name
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./deploy.sh ./dist v1.2.3
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# Upload with a custom label
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./deploy.sh ./dist beta-march15
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```
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Testers visit `https://builds.kill.systems/<version>/` to play.
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## How it works
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```
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Tester → builds.kill.systems → Nginx (cache) → Hetzner Object Storage
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↓
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Cached for 30 days
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(builds are immutable)
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```
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First request fetches from Object Storage and caches locally. Subsequent requests are served from the Nginx cache. The `X-Cache-Status` response header shows `HIT` or `MISS`.
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Since each build has a unique path (the git hash), cache invalidation is never needed — new builds go to new paths.
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